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Straight Bullyism Progress... on 08.02.2009
By Stevie
Posted in Projects

I'm getting really excited about the game I'm working on, Straight Bullyism. I've been doing a lot of work lately, ever since moving out and doing Flash as a job. I worked for over 130 hours this month, which is 4.23h/day (including the days I did no work when I was moving in)! At the bottom of this post I put the work hours for this month, check the Work Statistics for more info.



Time for some more info on Straight Bullyism. It's an adventure/RPG turn-based fighting game, where you are a bully in elementary school climbing the ranks of the underground bullying world. You can travel the hallways fighting other students and stealing their items, money and homework, or go to the washrooms and get missions from other bullies... whatever it takes to get through grade 6 without doing any actual work.



Here's an estimate of some of the gameplay specs:

- I'm animating the entire game in frame-by-frame animation, cutscenes at 15fps and gameplay at 10fps. The game it self runs at 30fps if there is no lagg.
- From 5 to 10 minutes of cutscenes.
- At least 4 common hallway enemies with unique attacks
- At least 6 items
- At least 8 special attacks
- At least 8 different plot characters

More info on SB can be found in the preview.


On an unrelated note, if you want to play in any The World's Hardest Game cash tournaments which should be starting soon, I'd go and sign up on Payout Hub (as a player), and deposit some money into your account, because it takes like a week to process the request.


Work Hours for July (click for a better view)


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