SB 50% Done! on 11.10.2009
By Stevie
Posted in Projects
I think I've done enough work to say that I'm finally half way done my huge game project Straight Bullyism! I've been working on SB for the last 2 weeks, after finishing CM #7, and I plan on working full speed on it for at least another 2 weeks before I get back into Coozy McMillan (which I have the next 3 scripts for).
I'm finally starting to feel pretty much at home in my new place (I'll get more recent pictures up), and doing Snubby Land as a full-time job is great. My only regret is that I was already working on a HUGE project (Straight Bullyism) when I moved out, so I have it hanging over my head and stressing me out until it's done, months from now, when it could either get really popular or be a huge waste of time.
I would much rather be making less ambitious games and releasing things more often. I could be making a new cartoon every week (or something like that) instead of doing this. However, I do not regret starting Coozy McMillan, I feel it's going to be a very good web comic over time, even though the first few suck.
Another stress I have is that even though the first half of developement is usually a lot easier than the second, that doesn't really apply to a huge project like this where at any time if the file gets too big and I can't work on it without mega lag I'm kind of screwed, or the sounds could become all glitchy because that's what happens with big Flash files. If I couldn't get the sounds work or Flash couldn't support the game anymore, that'll suck.
Yeah.
By Stevie
Posted in Projects
I think I've done enough work to say that I'm finally half way done my huge game project Straight Bullyism! I've been working on SB for the last 2 weeks, after finishing CM #7, and I plan on working full speed on it for at least another 2 weeks before I get back into Coozy McMillan (which I have the next 3 scripts for).
I'm finally starting to feel pretty much at home in my new place (I'll get more recent pictures up), and doing Snubby Land as a full-time job is great. My only regret is that I was already working on a HUGE project (Straight Bullyism) when I moved out, so I have it hanging over my head and stressing me out until it's done, months from now, when it could either get really popular or be a huge waste of time.
I would much rather be making less ambitious games and releasing things more often. I could be making a new cartoon every week (or something like that) instead of doing this. However, I do not regret starting Coozy McMillan, I feel it's going to be a very good web comic over time, even though the first few suck.
Another stress I have is that even though the first half of developement is usually a lot easier than the second, that doesn't really apply to a huge project like this where at any time if the file gets too big and I can't work on it without mega lag I'm kind of screwed, or the sounds could become all glitchy because that's what happens with big Flash files. If I couldn't get the sounds work or Flash couldn't support the game anymore, that'll suck.
Yeah.
Yeah on 10.05.2009
By Stevie
Posted in Projects
Yeah so I'm still just working on Straight Bullyism, right now I'm animating some of the enemies. Now that I'm like half way through the game, I'm realizing how much I HAAAATE working on large projects, just because it's like... holy crap I've still got so much work to do, is this ever going to get done? Also to everybody else it seems like I'm not doing anything.
But yeah, just thought I'd give a little update. I'm going to start Coozy McMillan #6 soon, but any work I do on that is pretty much a waste of time since I should be doing SB, however I'm hoping after getting enough comics done I can get it sponsored by Keenspot.
Yeeeeeeeeaaaaaaahhhhhhhhhh.... back to work I guess. Still way better than school. If you're going to highschool, I feel sorry for you.
By Stevie
Posted in Projects
Yeah so I'm still just working on Straight Bullyism, right now I'm animating some of the enemies. Now that I'm like half way through the game, I'm realizing how much I HAAAATE working on large projects, just because it's like... holy crap I've still got so much work to do, is this ever going to get done? Also to everybody else it seems like I'm not doing anything.
But yeah, just thought I'd give a little update. I'm going to start Coozy McMillan #6 soon, but any work I do on that is pretty much a waste of time since I should be doing SB, however I'm hoping after getting enough comics done I can get it sponsored by Keenspot.
Yeeeeeeeeaaaaaaahhhhhhhhhh.... back to work I guess. Still way better than school. If you're going to highschool, I feel sorry for you.
Stuff on 08.28.2009
By Stevie
Posted in Projects
I'm really going to try to update SL more often. Right now I'm still working hard on Straight Bullyism, but in the last week I've started a new side project, and you'll be able to see it in the next few days hopefully, so I don't want to spoil it now but here's a tiny screenshot, but check back in a few days and I'll have it up.
But yeah, this whole professional Flash thing seems to be going pretty fuckin' well! Since I've been doing it for the last 2 months, I'm making way more than I have to pay for rent, food, etc. just by doing Flash-related stuff, and I'll be making way more (hopefully) once I can finally finish Straight Bullyism.
Also, Isaiah will most likely be moving out. Don't really feel like writing about it, basically it's hard and also he's got other things he's doing so it's not working.
By Stevie
Posted in Projects
I'm really going to try to update SL more often. Right now I'm still working hard on Straight Bullyism, but in the last week I've started a new side project, and you'll be able to see it in the next few days hopefully, so I don't want to spoil it now but here's a tiny screenshot, but check back in a few days and I'll have it up.
But yeah, this whole professional Flash thing seems to be going pretty fuckin' well! Since I've been doing it for the last 2 months, I'm making way more than I have to pay for rent, food, etc. just by doing Flash-related stuff, and I'll be making way more (hopefully) once I can finally finish Straight Bullyism.
Also, Isaiah will most likely be moving out. Don't really feel like writing about it, basically it's hard and also he's got other things he's doing so it's not working.
Straight Bullyism Progress... on 08.02.2009
By Stevie
Posted in Projects
I'm getting really excited about the game I'm working on, Straight Bullyism. I've been doing a lot of work lately, ever since moving out and doing Flash as a job. I worked for over 130 hours this month, which is 4.23h/day (including the days I did no work when I was moving in)! At the bottom of this post I put the work hours for this month, check the Work Statistics for more info.
Time for some more info on Straight Bullyism. It's an adventure/RPG turn-based fighting game, where you are a bully in elementary school climbing the ranks of the underground bullying world. You can travel the hallways fighting other students and stealing their items, money and homework, or go to the washrooms and get missions from other bullies... whatever it takes to get through grade 6 without doing any actual work.
Here's an estimate of some of the gameplay specs:
- I'm animating the entire game in frame-by-frame animation, cutscenes at 15fps and gameplay at 10fps. The game it self runs at 30fps if there is no lagg.
- From 5 to 10 minutes of cutscenes.
- At least 4 common hallway enemies with unique attacks
- At least 6 items
- At least 8 special attacks
- At least 8 different plot characters
More info on SB can be found in the preview.
On an unrelated note, if you want to play in any The World's Hardest Game cash tournaments which should be starting soon, I'd go and sign up on Payout Hub (as a player), and deposit some money into your account, because it takes like a week to process the request.
Work Hours for July (click for a better view)
By Stevie
Posted in Projects
I'm getting really excited about the game I'm working on, Straight Bullyism. I've been doing a lot of work lately, ever since moving out and doing Flash as a job. I worked for over 130 hours this month, which is 4.23h/day (including the days I did no work when I was moving in)! At the bottom of this post I put the work hours for this month, check the Work Statistics for more info.
Time for some more info on Straight Bullyism. It's an adventure/RPG turn-based fighting game, where you are a bully in elementary school climbing the ranks of the underground bullying world. You can travel the hallways fighting other students and stealing their items, money and homework, or go to the washrooms and get missions from other bullies... whatever it takes to get through grade 6 without doing any actual work.
Here's an estimate of some of the gameplay specs:
- I'm animating the entire game in frame-by-frame animation, cutscenes at 15fps and gameplay at 10fps. The game it self runs at 30fps if there is no lagg.
- From 5 to 10 minutes of cutscenes.
- At least 4 common hallway enemies with unique attacks
- At least 6 items
- At least 8 special attacks
- At least 8 different plot characters
More info on SB can be found in the preview.
On an unrelated note, if you want to play in any The World's Hardest Game cash tournaments which should be starting soon, I'd go and sign up on Payout Hub (as a player), and deposit some money into your account, because it takes like a week to process the request.
Work Hours for July (click for a better view)
Isaiah's Adventure on 07.18.2009
By Stevie
Posted in Projects
Right now my priority is Straight Bullyism, so most of the work I do is on that project. I'm also working on a few other projects as well though, and one of those is a game called, "Isaiah's Awesome Adventure" (no preview yet, not enough done). I'm done some of the engine on the game, and Isaiah has animated some of the enemies and bosses etc.
One thing that Isaiah's Awesome Adventure and Straight Bullyism have in common is that they are both kind of half cartoon/half game, meaning that there's a lot of cutscenes, and the cutscenes are animated as if they were a stand-alone cartoon, so it's not just one frame with some narration or something, it's a real cartoon. We figured we'd post half of the intro cutscene for IAA right now!
Also, we've been listening to MF-Doom. He raps about original stuff other than just killing people and stuff, and a lot of his stuff is really, really good. Below is "All Caps", but also check out Hoe Cakes and Saliva. One shitty thing about MF-Doom though is that there's always some annoying shit at the end of all his songs, so just ignore that.
Comments? Let me know!
By Stevie
Posted in Projects
Right now my priority is Straight Bullyism, so most of the work I do is on that project. I'm also working on a few other projects as well though, and one of those is a game called, "Isaiah's Awesome Adventure" (no preview yet, not enough done). I'm done some of the engine on the game, and Isaiah has animated some of the enemies and bosses etc.
One thing that Isaiah's Awesome Adventure and Straight Bullyism have in common is that they are both kind of half cartoon/half game, meaning that there's a lot of cutscenes, and the cutscenes are animated as if they were a stand-alone cartoon, so it's not just one frame with some narration or something, it's a real cartoon. We figured we'd post half of the intro cutscene for IAA right now!
Also, we've been listening to MF-Doom. He raps about original stuff other than just killing people and stuff, and a lot of his stuff is really, really good. Below is "All Caps", but also check out Hoe Cakes and Saliva. One shitty thing about MF-Doom though is that there's always some annoying shit at the end of all his songs, so just ignore that.
Comments? Let me know!
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