Major Progress on SB on 11.26.2009
By Stevie
Posted in Projects
Comments (0)
My huge game project Straight Bullyism is coming along very well, I hope to have the whole first level (which includes a ton of stuff) done within 2-4 weeks. I've programmed in a lot of new stuff, and I've got pretty much everything figured out at this point, it's just a matter of doing it. I should be like 95% done the programming in 2 weeks.
I think it's going to be a very fun game because of the different different types of gameplay involved. When travelling around, the graphics are pretty clean and simple, and you're basically playing The World's Hardest Game going through the hallways, because you may be trying to avoid enemies (unless you need to bust some knee caps, of course).
When you're in a fight, the turn-based RPG fighting is like Pokemon. However, the element of Self-Esteem (SE) gives it kind of a twist because you can't run out of SE or health. Also, I can confidently say the FBF (animation term) quality in the fights is unmatched in any other Flash game, because pretty much every other similar RPG game is done with tweening (another animation term).
The missions that you are assigned from other bullies in the washroom that you do are very much in the style of Animal Crossing (Gamecube game), where you have to travel and do stuff for people. Right now I'm working on the easy missions, but later I'm sure there'll be some cool missions that take a while to do.
It's also kind of similar to Fallout 3 (Playstation 3 game) in the sense that you wouldn't be able to do everything in the game your first time through, there's a lot of missions and little stuff that you won't notice or be able to do all in one go. There's a save/load function, and I hope it could be like 30 hours gameplay total or something, but who knows. It's also like Fallout because I don't really hold your hand through it, once you're done the tutorial stage of the game you're free to do whatever you want and try to beat the game.
I can't say how many cutscenes I'll actually be doing in total at this point, but so far I have 56.1 seconds. There will probably be a cutscene for about 50% of the missions, and then cutscenes at the start or end of a level, and some bonus ones as well as a (hopefully) badass one at the end. So far they're looking pretty good, the newer the ones I do the better they turn out. Still, that's a large cartoon inside of this huge game.
I've also decided that you're going to be able to fight teachers as well, possible male AND female, so with 4 hallway enemies (I have 3 done so far), and a principal boss at the end, that's 7 enemies, plus the fuck-ton of shit (pardon my French) I have to do for the player. That's a massive amount of frame-by-frame animation to do.
I'm just gonna keep working really hard on this, it'll be a big deal when I finish the first level.
By Stevie
Posted in Projects
Comments (0)
My huge game project Straight Bullyism is coming along very well, I hope to have the whole first level (which includes a ton of stuff) done within 2-4 weeks. I've programmed in a lot of new stuff, and I've got pretty much everything figured out at this point, it's just a matter of doing it. I should be like 95% done the programming in 2 weeks.
I think it's going to be a very fun game because of the different different types of gameplay involved. When travelling around, the graphics are pretty clean and simple, and you're basically playing The World's Hardest Game going through the hallways, because you may be trying to avoid enemies (unless you need to bust some knee caps, of course).
When you're in a fight, the turn-based RPG fighting is like Pokemon. However, the element of Self-Esteem (SE) gives it kind of a twist because you can't run out of SE or health. Also, I can confidently say the FBF (animation term) quality in the fights is unmatched in any other Flash game, because pretty much every other similar RPG game is done with tweening (another animation term).
The missions that you are assigned from other bullies in the washroom that you do are very much in the style of Animal Crossing (Gamecube game), where you have to travel and do stuff for people. Right now I'm working on the easy missions, but later I'm sure there'll be some cool missions that take a while to do.
It's also kind of similar to Fallout 3 (Playstation 3 game) in the sense that you wouldn't be able to do everything in the game your first time through, there's a lot of missions and little stuff that you won't notice or be able to do all in one go. There's a save/load function, and I hope it could be like 30 hours gameplay total or something, but who knows. It's also like Fallout because I don't really hold your hand through it, once you're done the tutorial stage of the game you're free to do whatever you want and try to beat the game.
I can't say how many cutscenes I'll actually be doing in total at this point, but so far I have 56.1 seconds. There will probably be a cutscene for about 50% of the missions, and then cutscenes at the start or end of a level, and some bonus ones as well as a (hopefully) badass one at the end. So far they're looking pretty good, the newer the ones I do the better they turn out. Still, that's a large cartoon inside of this huge game.
I've also decided that you're going to be able to fight teachers as well, possible male AND female, so with 4 hallway enemies (I have 3 done so far), and a principal boss at the end, that's 7 enemies, plus the fuck-ton of shit (pardon my French) I have to do for the player. That's a massive amount of frame-by-frame animation to do.
I'm just gonna keep working really hard on this, it'll be a big deal when I finish the first level.
SB 50% Done! on 11.10.2009
By Stevie
Posted in Projects
Comments (0)
I think I've done enough work to say that I'm finally half way done my huge game project Straight Bullyism! I've been working on SB for the last 2 weeks, after finishing CM #7, and I plan on working full speed on it for at least another 2 weeks before I get back into Coozy McMillan (which I have the next 3 scripts for).
I'm finally starting to feel pretty much at home in my new place (I'll get more recent pictures up), and doing Snubby Land as a full-time job is great. My only regret is that I was already working on a HUGE project (Straight Bullyism) when I moved out, so I have it hanging over my head and stressing me out until it's done, months from now, when it could either get really popular or be a huge waste of time.
I would much rather be making less ambitious games and releasing things more often. I could be making a new cartoon every week (or something like that) instead of doing this. However, I do not regret starting Coozy McMillan, I feel it's going to be a very good web comic over time, even though the first few suck.
Another stress I have is that even though the first half of developement is usually a lot easier than the second, that doesn't really apply to a huge project like this where at any time if the file gets too big and I can't work on it without mega lag I'm kind of screwed, or the sounds could become all glitchy because that's what happens with big Flash files. If I couldn't get the sounds work or Flash couldn't support the game anymore, that'll suck.
Yeah.
By Stevie
Posted in Projects
Comments (0)
I think I've done enough work to say that I'm finally half way done my huge game project Straight Bullyism! I've been working on SB for the last 2 weeks, after finishing CM #7, and I plan on working full speed on it for at least another 2 weeks before I get back into Coozy McMillan (which I have the next 3 scripts for).
I'm finally starting to feel pretty much at home in my new place (I'll get more recent pictures up), and doing Snubby Land as a full-time job is great. My only regret is that I was already working on a HUGE project (Straight Bullyism) when I moved out, so I have it hanging over my head and stressing me out until it's done, months from now, when it could either get really popular or be a huge waste of time.
I would much rather be making less ambitious games and releasing things more often. I could be making a new cartoon every week (or something like that) instead of doing this. However, I do not regret starting Coozy McMillan, I feel it's going to be a very good web comic over time, even though the first few suck.
Another stress I have is that even though the first half of developement is usually a lot easier than the second, that doesn't really apply to a huge project like this where at any time if the file gets too big and I can't work on it without mega lag I'm kind of screwed, or the sounds could become all glitchy because that's what happens with big Flash files. If I couldn't get the sounds work or Flash couldn't support the game anymore, that'll suck.
Yeah.
SB Smoke Animation on 10.29.2009
By Stevie
Posted in Animation
Comments (0)
In the last few days I've been pulling some hardcore work sessions on Straight Bullyism, soon I'll be 50% done the game! I figured I'd post this smoke animation that I did late last night and early this morning over like 4 hours. I consider smoke/explosion effects to be one of my animation specialties, and just as of today I found out how to effectively loop FBF smoke effects, so I might post a tutorial on that some time. Also, I've had a lot more motivation for SB lately, and once I get the first level or two done I can post a video preview.
By Stevie
Posted in Animation
Comments (0)
In the last few days I've been pulling some hardcore work sessions on Straight Bullyism, soon I'll be 50% done the game! I figured I'd post this smoke animation that I did late last night and early this morning over like 4 hours. I consider smoke/explosion effects to be one of my animation specialties, and just as of today I found out how to effectively loop FBF smoke effects, so I might post a tutorial on that some time. Also, I've had a lot more motivation for SB lately, and once I get the first level or two done I can post a video preview.
Last Comic for a While on 10.22.2009
By Stevie
Posted in Art
Comments (0)
Okay so I finished The Denta Bone Corp. Contrivance (the 7th installment of the new Coozy McMillan web comic), below is the first frame, click here to read the whole thing. Please subscribe to the mailing list, I will need more than a few "readers'' before I can get sponsored.
I'm really going to try hard now to get lots of work done on Straight Bullyism, the fact that it's been taking so long to make has added a lot of stress to my life because I actually have to finish it.
Yup.
By Stevie
Posted in Art
Comments (0)
Okay so I finished The Denta Bone Corp. Contrivance (the 7th installment of the new Coozy McMillan web comic), below is the first frame, click here to read the whole thing. Please subscribe to the mailing list, I will need more than a few "readers'' before I can get sponsored.
I'm really going to try hard now to get lots of work done on Straight Bullyism, the fact that it's been taking so long to make has added a lot of stress to my life because I actually have to finish it.
Yup.
Coozy McMillan #6 on 10.15.2009
By Stevie
Posted in Art
Comments (0)
Not much news, just finished the 6th installment (took me 16 and 1/4 hours, which is getting pretty quick) of my new webcomic Coozy McMillan, and I'm really happy with the result so I'm going to post the whole thing below, but from now on it'll only be a preview and you'll have to go to the site. You might ask, why don't I just put them on Snubby Land since it already gets hits. The answer: having it's own site helps a lot in getting it sponsored.
I'll try to get more work done on Straight Bullyism in the next few days, and then I'll probably start CM7 cuz it should be pretty good and helps carry the plot.
By Stevie
Posted in Art
Comments (0)
Not much news, just finished the 6th installment (took me 16 and 1/4 hours, which is getting pretty quick) of my new webcomic Coozy McMillan, and I'm really happy with the result so I'm going to post the whole thing below, but from now on it'll only be a preview and you'll have to go to the site. You might ask, why don't I just put them on Snubby Land since it already gets hits. The answer: having it's own site helps a lot in getting it sponsored.
I'll try to get more work done on Straight Bullyism in the next few days, and then I'll probably start CM7 cuz it should be pretty good and helps carry the plot.
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