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WHG4 - Designing an Area on Jan 2, 2016
By Stevie
Posted in Projects
Comments (11)

Here's a video of me designing one of the areas for level 5 of The World's Hardest Game 4. It's 4.5 hours of work shown at 32x speed. I'm hoping to have a full video trailer released in the next few days, and the full game released sometime in Jan or Feb of 2016.




Here's a screenshot of the finished area.

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WHG4 Lava!! on Dec 24, 2015
By Stevie
Posted in Projects
Comments (7)

Here's a sneak peak at what the lava looks like in level 5 of The World's Hardest Game 4. Normally, pits are just black holes that you fall into. But since the enemies on level 5 are black, they are too hard to see when they move over the pit, so I had to make the pits a different color. That's where the idea for lava came in. The black enemies and red lava ends up looking badass.

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Also, each level has a different color for the walls/enemies now, unlike in previous games where the first few levels were all blue. But also, the last area of each level has the same color as the next level. So this screenshot is from the last area of level 4, which is black like all of level 5 is. The idea for having the last area be the color of the next level was given to be by a fan.
More WHG4 Stuff on Dec 13, 2015
By Stevie
Posted in Projects
Comments (14)

I was originally planning for the video trailer of The World's Hardest Game 4 to be released by now, but I've decided to hold it off for a few reasons.

One of the new features is that the player pops up and talks to you throughout the game, commenting when you enter certain areas, die a certain amount of times, etc. It's like how the player talks to you in a word bubble in WHG3, but now there's an actual voice and it's fully animated. I don't have enough of the speeches that I want to appear in the video trailer done yet, so that's one reason the trailer has been delayed.

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I've also decided to include a sampling of areas from the first 4 levels (5 in total) in the trailer, so that you can see some of the harder/more impressing levels. That means I need most of level 4 done before I can make the trailer, and so far I've only got a few areas done from lvl 4, having finished the first 3 levels. There's 12 areas per level, so there will be 60 in total and so far I've done 40. This is the main reason the trailer has been delayed, because the level designs take a long time to do.

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Keep in mind, the player isn't always in the bottom corner, he just pops up every once in a while. Also, if you touch him he goes transparent, so it doesn't get in the way when you're playing. Anyway, I'm hoping to have the trailer released in 2-4 weeks and the full game released February or March of 2016. These things are hard to predict though because I'm busy with school as well.

PS - I've also come up with a great idea of how to end the game. When I release it, I'm also going to release a full video walkthrough, so you'll have to either beat the game or watch the walkthrough to see how it ends.
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WHG4 Preview - Diamonds on Dec 5, 2015
By Stevie
Posted in Projects
Comments (12)

In The World's Hardest Game 4, I added diamonds to collect as well as coins, and the ice now has a cool shine effect (unfortunately you can't see it in action from the screenshots). So there's a lot of shiny stuff now.


Right there's no real difference between diamonds and coins, but I'm thinking about changing it so that if you collect enough diamonds then you can skip over some of the coins and still beat the level, but the diamonds will be a lot harder to get. I'm not sure about that yet though, but if I don't do that it'll still be cool just to have something different to collect.

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It's hard to tell what's going on without the animation of the moving platforms and enemies, but area 3-A3 is one of my favorites.

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Small WHG4 Update on Nov 29, 2015
By Stevie
Posted in Projects
Comments (4)

I've still been working really hard on The World's Hardest Game 4. I wanted to have a video teaser out a long time ago but I ran into a few reasons why that wasn't realistic. There's a new feature in the game that I want almost fully implemented before making the trailer, and I only plan for that to happen closer to when it's finished. I don't want to reveal what that new feature is because it would be hard to understand through just text. It'll probably be another month or two before the trailer is released, sorry!

Here's a screenshot of one of the other new features in WHG4, and you can see a list of the previously mentioned new features in this blog post. As you can see, there's now a summary after finishing each level detailing how/where you died and how much time you took, along with the map of the level. Keep in mind, the details in this screenshot are fake, so for example the time taken would be much longer in reality.

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Also, I decided to make 5 levels again, I was only planning to make 4 but I had enough ideas/motivation that it would be a shame not to make 5. There's 12 areas in each level (either 4x3 or 3x4), so there will be 60 areas in total.

Sorry for the lack of updates, I'm just so focused on finishing the game (and juggling schoolwork as well) that I don't have much time for updates.

I'm planning to release the game probably February of 2016, but possibly March instead. It's a bit hard to predict though. Right now it's about 75% done, though (I've already worked on it for 10 months)!
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