New Cartoon, Tutorials on 08.16.2010
By Stevie
Posted in Releases
Comments (0)
I just finished a new cartoon, 'Red Bar Radio - Job Interviews'! I started it when my computer broke (because I couldn't work on SB), now I'm back to SB. Hoping to have SB released in a minimum of 8 months, working on level 2 right now. I can't wait till SB is done and I can just make cartoons like this.
I also trashed the old tutorials and put up 2 new ones. I think these are pretty good. I'll be uploading more tuts as time goes by.
By Stevie
Posted in Releases
Comments (0)
I just finished a new cartoon, 'Red Bar Radio - Job Interviews'! I started it when my computer broke (because I couldn't work on SB), now I'm back to SB. Hoping to have SB released in a minimum of 8 months, working on level 2 right now. I can't wait till SB is done and I can just make cartoons like this.

I also trashed the old tutorials and put up 2 new ones. I think these are pretty good. I'll be uploading more tuts as time goes by.
Computer Broken... on 07.22.2010
By Stevie
Posted in Other
Comments (0)
Edit: I got my computer back (after over 2 weeks), so I'll be working on SB again. Before I start on level 2 though I'm going to finish the cartoon I was working on with my other computer, so that should be out in around a week if I work.
I got my apartment sprayed for cockroaches a week ago and ever since that my computer wouldn't boot. I also installed a Windows update before last turning it off, so it could be that as well. Either way, my computer has been in the shop for a week so I have gotten absolutely nothing done, and I just got off the phone with the guy and he says it'll be another week (to order new parts)!! I have no job or school, I'm supposed to just sit at home and do Flash, and I have no computer!
The day before it happened I backed up Straight Bullyism, which hadn't been backed up for like a month. Then when the computer broke, the guy said there was a chance I lost everything on the computer. Turns out I didn't lose everything, but there was a chance for me to lose like a month of work!
Either way once I get my comp back I'll probably be insanely motivated to work.
By Stevie
Posted in Other
Comments (0)
Edit: I got my computer back (after over 2 weeks), so I'll be working on SB again. Before I start on level 2 though I'm going to finish the cartoon I was working on with my other computer, so that should be out in around a week if I work.
I got my apartment sprayed for cockroaches a week ago and ever since that my computer wouldn't boot. I also installed a Windows update before last turning it off, so it could be that as well. Either way, my computer has been in the shop for a week so I have gotten absolutely nothing done, and I just got off the phone with the guy and he says it'll be another week (to order new parts)!! I have no job or school, I'm supposed to just sit at home and do Flash, and I have no computer!
The day before it happened I backed up Straight Bullyism, which hadn't been backed up for like a month. Then when the computer broke, the guy said there was a chance I lost everything on the computer. Turns out I didn't lose everything, but there was a chance for me to lose like a month of work!
Either way once I get my comp back I'll probably be insanely motivated to work.
SB Level 1 Done!!! on 07.04.2010
By Stevie
Posted in Projects
Comments (0)
After roughly 16 months of work, I've FINALLY finished the first level of my upcoming turn-based, adventure RPG Straight Bullyism!!! Below are some of the stats for the first level...
Before each mission there's a cutscene (as well as in other places). I'm posting the second mission cutscene, just because I haven't posted many animation spoilers yet. Check it!
Also, the website for SB is coming along nicely. I now have all the pages/graphics in place, and I just have to work on writing all the text for the info pages. I'll slowly get all that text in as the game is completed.
The game is set to come out in 2011! I have no idea how late/early, but there's no fucking way I'm working for more than another 16 months on it. I have enough money to keep working on it until the end of 2011 though, so I'm really just going to go all out on this and hope it can really pay off when it releases. Also, it's driving me crazy.
All the sound files for level 1... (click to enlarge)
Also, turns out my microphone was completely broken when I recorded the audio for the first 2 tutorials. Don't worry, it's much better now (I bought new mic)! I'm going to leave them up though, even though it's embarrassing. Like this stupid blog.
By Stevie
Posted in Projects
Comments (0)
After roughly 16 months of work, I've FINALLY finished the first level of my upcoming turn-based, adventure RPG Straight Bullyism!!! Below are some of the stats for the first level...
- 2:45 of fully animated cutscenes
- 5 different enemies (4 regular, 1 boss)
- 87 instances of enemies
- 6 items
- 3 special attacks
- 3 missions
- 9 rooms
Before each mission there's a cutscene (as well as in other places). I'm posting the second mission cutscene, just because I haven't posted many animation spoilers yet. Check it!
Also, the website for SB is coming along nicely. I now have all the pages/graphics in place, and I just have to work on writing all the text for the info pages. I'll slowly get all that text in as the game is completed.
The game is set to come out in 2011! I have no idea how late/early, but there's no fucking way I'm working for more than another 16 months on it. I have enough money to keep working on it until the end of 2011 though, so I'm really just going to go all out on this and hope it can really pay off when it releases. Also, it's driving me crazy.
All the sound files for level 1... (click to enlarge)
Also, turns out my microphone was completely broken when I recorded the audio for the first 2 tutorials. Don't worry, it's much better now (I bought new mic)! I'm going to leave them up though, even though it's embarrassing. Like this stupid blog.
New Tut, SB, Videos on 06.13.2010
By Stevie
Posted in Animation
Comments (0)
Still working on my upcoming Flash game Straight Bullyism. If you like to play games online, then you'll love this game when it comes out! While working on a cutscene for SB, I recorded myself and posted another tutorial. A screenshot of a frame below, and a link below for the tutorial (and spoiler). Still need to work on the audio quality, but once I get that figured out I think tuts will be a good addition to the site...
I'm VERY close to finishing the first level of Straight Bullyism, which is obviously a huge milestone. I thought I'd have it done a month earlier, but it looks like it'll be done by the end of June. As I said before, the quality of the cutscenes get better and better throughout it, so I'm kind of disappointed that the intro cutscene isn't as hilarious as the boss cutscenes, but I guess it's still good. It isn't bad enough to steer you away from the game, but makes you not realize how awesome the game is later.
Since I got the tutorials page up, I'm also thinking of other videos to record. The more random content the better, right? I still play Starcraft Brood War - part of my dark nerd side along with this website - so here's a quick game I recorded. I'll probably post some epic game I play later, this was just the first I recorded. Also, no comp audio yet so I put some random songs in. Maybe better than the game's sfx?
By Stevie
Posted in Animation
Comments (0)
Still working on my upcoming Flash game Straight Bullyism. If you like to play games online, then you'll love this game when it comes out! While working on a cutscene for SB, I recorded myself and posted another tutorial. A screenshot of a frame below, and a link below for the tutorial (and spoiler). Still need to work on the audio quality, but once I get that figured out I think tuts will be a good addition to the site...
I'm VERY close to finishing the first level of Straight Bullyism, which is obviously a huge milestone. I thought I'd have it done a month earlier, but it looks like it'll be done by the end of June. As I said before, the quality of the cutscenes get better and better throughout it, so I'm kind of disappointed that the intro cutscene isn't as hilarious as the boss cutscenes, but I guess it's still good. It isn't bad enough to steer you away from the game, but makes you not realize how awesome the game is later.
Since I got the tutorials page up, I'm also thinking of other videos to record. The more random content the better, right? I still play Starcraft Brood War - part of my dark nerd side along with this website - so here's a quick game I recorded. I'll probably post some epic game I play later, this was just the first I recorded. Also, no comp audio yet so I put some random songs in. Maybe better than the game's sfx?
SB Progress on 05.03.2010
By Stevie
Posted in Projects
Comments (2)
I stayed up all night finishing the preboss cutscene for SB. The best part about the game is that at there are a lot of cutscenes, usually an intro for each level, pre boss and post boss, before every mission, and at some other points as well. All of the cutscenes are pretty jokes, the intro is the worst one because I made it so long ago but it won't matter... there could very well be at least 20 minutes of cutscenes by the time I'm done. I think they will help motivate you to go through the game. And also, your player colors carry over through the cutscenes, so watching them with a black bully with orange hair, and then next time you do white with brown hair, it looks like a whole new cutscene almost.
I'm really still going to try to get the full first level done by June 1st. The game won't be playable until I get 3-5 levels out, but each level after the first won't take more than a 2-3 months, and each level will feature unique enemies, bosses, landscapes, etc. I really want to get this first level done because then I can finally show my sponsor (Addicting Games) what I've been working on this whole time, and hopefully they will be down to sponsor it. Also, once the first level is done I am basically done all programming for the game, so I'll spend the next 6-12 months animating player/enemy fight attacks, cutscenes, drawing things, and bulking up the website.
I don't make any money on SB until I finish it, and I've been working on it for 13.5 months (in fact, HERE is what I had done after the very first day of developement)! I will also need probably 2 years total to finish it (which is like another 10.5 months). I've been living on my own and paying all my bills for the past 10 months, and yet I have still saved enough to keep working without new pay for at least another year! So I'm in a pretty comfortable position right now for the next year or so, and I'm basically just going to make this game really, really good and then see what happens when I release it. The only stress I have is that I have this huge thing hanging over my head, that I absolutely have to finish (this gives me some substance abuse issues).
In order to finish level one, I now just need to animate the boss's attacks for the boss fight, the small cutscene for when you beat the boss, 2 short mission cutscenes, and 1 other small cutscene. The first level is absolutely packed with cutscenes. I think if I work my ass off I can probably have it done by June 1st.
By Stevie
Posted in Projects
Comments (2)
I stayed up all night finishing the preboss cutscene for SB. The best part about the game is that at there are a lot of cutscenes, usually an intro for each level, pre boss and post boss, before every mission, and at some other points as well. All of the cutscenes are pretty jokes, the intro is the worst one because I made it so long ago but it won't matter... there could very well be at least 20 minutes of cutscenes by the time I'm done. I think they will help motivate you to go through the game. And also, your player colors carry over through the cutscenes, so watching them with a black bully with orange hair, and then next time you do white with brown hair, it looks like a whole new cutscene almost.
I'm really still going to try to get the full first level done by June 1st. The game won't be playable until I get 3-5 levels out, but each level after the first won't take more than a 2-3 months, and each level will feature unique enemies, bosses, landscapes, etc. I really want to get this first level done because then I can finally show my sponsor (Addicting Games) what I've been working on this whole time, and hopefully they will be down to sponsor it. Also, once the first level is done I am basically done all programming for the game, so I'll spend the next 6-12 months animating player/enemy fight attacks, cutscenes, drawing things, and bulking up the website.
I don't make any money on SB until I finish it, and I've been working on it for 13.5 months (in fact, HERE is what I had done after the very first day of developement)! I will also need probably 2 years total to finish it (which is like another 10.5 months). I've been living on my own and paying all my bills for the past 10 months, and yet I have still saved enough to keep working without new pay for at least another year! So I'm in a pretty comfortable position right now for the next year or so, and I'm basically just going to make this game really, really good and then see what happens when I release it. The only stress I have is that I have this huge thing hanging over my head, that I absolutely have to finish (this gives me some substance abuse issues).
In order to finish level one, I now just need to animate the boss's attacks for the boss fight, the small cutscene for when you beat the boss, 2 short mission cutscenes, and 1 other small cutscene. The first level is absolutely packed with cutscenes. I think if I work my ass off I can probably have it done by June 1st.
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