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WHG4 Updates on Jan 23, 2016
By Stevie
Posted in Projects
Comments (7)

I added a new feature to The World's Hardest Game 4 recently where if you're going a certain speed on ice and you hit a wall, you bounce once. But if you hit a wall on ice while going slowly, you just press up against it like normal. The bouncing makes it a lot cooler, and I'll be sure to show it off when I get around to doing the trailer (more about that below).

In level 1, after a few normal areas, you get to a fork in the road in area B2 where you're introduced to the ice levels and the water levels at the same time, and you have to beat them both (in any order) to unlock the conveyor belt levels. Now that the ice causes you to bounce against walls, I gave you a little wall to bounce against in B2, so when you first see the ice for the first time, you have a change to realize all of it's properties (slippery, bouncing, fast) before you go into areas with ice and enemies. I also already gave you a little gap in the water so that you can realize that you have to breathe every 10 seconds otherwise you'll drown. I like how now B2 looks more symetrical with the wall/ice on one side and the gap/water on the other.

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Even though WHG4 is around 93% done, I still haven't been able to get the trailer out. The main reason is because I wanted to record more voices for the player and animate them so that there's a wider variety of talking in the trailer. If you don't know what I mean by this, you can take a look at the screenshots from this blog entry to get an idea. The problem is, the winter break is over and I'm back into another semester of university so now I have less free time, and also I was sick for around a week so I couldn't record the voices. It's hard to say how long til the trailer will be out but it could be anywhere from 1-4 weeks, and the game should probably be out in 5-10 weeks. My predictions usually suck though.

Anyway, here's another new area from level 5 of WHG4, and also a similar area from WHG3 for comparison. It's kind of hard to understand what's happening without the animation though. I'd say the WHG4 area is overall better, because...
  • The vertical enemies are staggered as opposed to half one way and half the other, which makes it less tedious/cheap.
  • There's multiple ways to go, so you can skip one part of it if you want, and each option is difficult in it's own way. This makes it shorter/easier overall compared to the WHG3 area, but I think it's more fun this way.
  • The WHG4 area has moving platforms with rotating circles on top, which create a fun effect, especially because the vertical enemies are a bit slower than the moving platforms.
  • You can enter the area for the first time from different directions, one with a checkpoint and one without. There are reasons why the player might want to go from either route, it's hard to say which is better overall.

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WHG4 - Designing an Area on Jan 2, 2016
By Stevie
Posted in Projects
Comments (10)

Here's a video of me designing one of the areas for level 5 of The World's Hardest Game 4. It's 4.5 hours of work shown at 32x speed. I'm hoping to have a full video trailer released in the next few days, and the full game released sometime in Jan or Feb of 2016.




Here's a screenshot of the finished area.

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WHG4 Lava!! on Dec 24, 2015
By Stevie
Posted in Projects
Comments (6)

Here's a sneak peak at what the lava looks like in level 5 of The World's Hardest Game 4. Normally, pits are just black holes that you fall into. But since the enemies on level 5 are black, they are too hard to see when they move over the pit, so I had to make the pits a different color. That's where the idea for lava came in. The black enemies and red lava ends up looking badass.

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Also, each level has a different color for the walls/enemies now, unlike in previous games where the first few levels were all blue. But also, the last area of each level has the same color as the next level. So this screenshot is from the last area of level 4, which is black like all of level 5 is. The idea for having the last area be the color of the next level was given to be by a fan.
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More WHG4 Stuff on Dec 13, 2015
By Stevie
Posted in Projects
Comments (14)

I was originally planning for the video trailer of The World's Hardest Game 4 to be released by now, but I've decided to hold it off for a few reasons.

One of the new features is that the player pops up and talks to you throughout the game, commenting when you enter certain areas, die a certain amount of times, etc. It's like how the player talks to you in a word bubble in WHG3, but now there's an actual voice and it's fully animated. I don't have enough of the speeches that I want to appear in the video trailer done yet, so that's one reason the trailer has been delayed.

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I've also decided to include a sampling of areas from the first 4 levels (5 in total) in the trailer, so that you can see some of the harder/more impressing levels. That means I need most of level 4 done before I can make the trailer, and so far I've only got a few areas done from lvl 4, having finished the first 3 levels. There's 12 areas per level, so there will be 60 in total and so far I've done 40. This is the main reason the trailer has been delayed, because the level designs take a long time to do.

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Keep in mind, the player isn't always in the bottom corner, he just pops up every once in a while. Also, if you touch him he goes transparent, so it doesn't get in the way when you're playing. Anyway, I'm hoping to have the trailer released in 2-4 weeks and the full game released February or March of 2016. These things are hard to predict though because I'm busy with school as well.

PS - I've also come up with a great idea of how to end the game. When I release it, I'm also going to release a full video walkthrough, so you'll have to either beat the game or watch the walkthrough to see how it ends.
WHG4 Preview - Diamonds on Dec 5, 2015
By Stevie
Posted in Projects
Comments (12)

In The World's Hardest Game 4, I added diamonds to collect as well as coins, and the ice now has a cool shine effect (unfortunately you can't see it in action from the screenshots). So there's a lot of shiny stuff now.


Right there's no real difference between diamonds and coins, but I'm thinking about changing it so that if you collect enough diamonds then you can skip over some of the coins and still beat the level, but the diamonds will be a lot harder to get. I'm not sure about that yet though, but if I don't do that it'll still be cool just to have something different to collect.

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It's hard to tell what's going on without the animation of the moving platforms and enemies, but area 3-A3 is one of my favorites.

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